![]() ![]() Explore ancient wrecks, avoid hostile witherweed, discover the unexploded Unclear Bomb. Discover the treasures the zee has claimed. ![]() New enemies to face, from the cunning Wreckship to the inexorable Constant Companion.Explore Anthe, and sharpen your tongue, your liver, and your spleen. Brave Wrack, where a Fair King rules the unforgivable. Visit Dahut, the city of drowned delights. 11 new underzee ports, each with their own tales and opportunities for the enterprising Trespasser.Convert your ship into a zubmarine and dive anywhere in open water to discover new cities, zee-beasts and environments to terrify your crew and slake your hungers.Embrace or condemn the distinctly un-British customs of these cold, fathomless places. You've heard there are fortunes to be made by those brave enough - or hungry enough - to dare the deeps.ĭisturb the aberrant societies that flourish in the dark. Deeper, darker, and more marvellous than anything you’ve seen before, it is available as DLC for PC, and as part of Sunless Sea: Zubmariner Edition for console.Īll the powers of the Neath agree: there is Nothing of Consequence beneath the Zee. Zubmariner is the expansion to Sunless Sea. Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!.Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns.Complete your life's ambition: be it wealth, fame, or the quest for your father's bones, do not rest until you are satisfied.Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.Build a legacy of zailors who braved the sea and lost - or, occasionally, won. Acquire a family home and a hoard of heirlooms. Pass on resources from one generation to the next. But spend too long on the wide, dark sea and your crew will grow fearful and eventually lose their sanity.Ĭarve a life for your captain in a deep, compelling world packed with stories and secrets. Each has a story to tell, if you can draw it out of them. Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her. Sailing to Port Carnelian to switch out my busted ship for the Cladery Heart was pretty nerve-wracking.īut doing all four of these is necessary for the hidden At Last: Salt’s Song ending.Captain a Victorian steamship on a vast underground sea! If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. And the enemies in the South tend to be fairly strong. Even if you do succeed, your hull and crew are both reduced to 1, so you move at a snail’s pace and if anything so much as breathes on you, you’ll sink. You have to pass a hard Veils check (125 for 100%) or you just die right there. Going South through Adam’s Gate is the real killer. Going West under the Dawn Machine is relatively safe (and looks really fucking cool), but you do gain 50 terror. Palmerston, and use the Frostfound SAY option to reduce terror). Going North you lose a whole lot of crew and get 50 terror as well losing 1 fuel and 1-20 supplies, and end up at Avid Horizon or Frostfound, but it’s manageable with preparation (stock up at Mt. Going East is by far the safest: you simply return to either Irem or Kingeater’s Castle with three less fuel and supplies. The results of sailing off the East, North, West and South edges of the map in Sunless Sea. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |